So the key this is not to make the change of state so fast the chick notices it. I know that DConstrukt (Lounge/Cliff’sList), Style, Toecutter, and others are really good at running their game at an energy level where when they switch gears, its not that abrupt, and doesn’t cause state loss as easily. For me, I’ve experimented with both very high and very low energy levels in my game.
I’ve found that high energy is MUCH better for running sets, but also much higher flake ratio, because once you phone them you can’t keep up that energy level. Also, her response to that energy level had to be built with time, and when you phone its too INCONGRUENT when you act initially normal.
Voice tone is a MAJOR way of getting girls into state though. The more fun you act (not sexual) the more excited they get. They get REALLY aroused from guys in clubs who are just fun not sexual, because they’re already horny because of the club environment, and they’re suppressing it, but when you’re fun they can’t help it.
For me, in the past 2 months, I’ve been practising a really LOW KEY game. I’ve lost SHITLOADS of sets as a result, but my flaking has gone way down. Also my trust levels are higher. I’ve FINALLY got it down in the past 2 weeks.
This way, I can phone girls up and its totally congruent with how I acted on Day1.
What’s also interesting to me, is that girls start to PICKUP on what you’ve been doing to put them in state. And the second the REALIZE what you were doing, and pickup on the pattern, it stops working.
Like if you used a lot of C&F, but keep it up later, it can literally just NOT WORK. That’s why we use punishment/reward, and just pure freeze outs, which ALWAYS work no matter where you are in the game, assuming you’ve past the hook point.
To me, its fascinating to try to rebuild states, or to initiate them in the first place, using my game. I can control girl’s states like no other – its ridiculous. When I’m gaming a girl, there is NO THOUGHT as to my ego or anything. It’s purely trying to solve a puzzle of how to escalate her states. This sort of stuff is a key piece of that puzzle for me.
Anyway, I hope this stuff is conveyed over the internet. I know 80% of guys on here don’t even get the context, because their game isn’t at a point where they can build states for an extended period of time just yet. But for other guys who play the game regularly, this stuff will all ring true.
- crowd size
- intoxication levels
- voice tone
- change in energy level
- recognition of what you’ve been doing to put her in state (her realizing its not “just happening”)
- peer group intervention
- cell phone (I’ve lost girls when their boyfriends call)
- a bad image association (bringing up or teasing her on a sore topic)
- her inadvertantly doing things that force you to chase, therefore killing your status in her eyes -*circumstances* that force you to chase, like a fight breaking out or someone puking or a fire alarm, and you get split up, but have to go find her to re-initiate, and then she realizes you weren’t as hard to get as you seemed
Any of these things can break state instantly, and kill the pickup.
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